News:
03/30/2011 - Another Speed Texturing Competition Down!

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01/18/2011 - New Shading and Lighting Challenge piece was finished and added to the CG Society Challenge Page.

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10/01/2011- After a year of delays, Slitherine Software has finally released History Channel's™ Great Battles Medieval.

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I am a 3D Artist and have been working for the Video Game Industry for almost 2 years. I specialize in creating realistic Environments and Level Design. Currently, I am working as a 3D Modeler for DiSTI Corporation on developing Virtual Maintenance Trainers for various clients.
My previous experience was at War Drum Studios as a 3D Artist working on the Next Gen Title History™ Great Battles Medieval which was released October 1st only in the UK.
My skills include Maya, 3D Studio Max, Photoshop, Fireworks, Dreamweaver, After Effects, Mental Ray, UnReal Editor, HTML, Shake, Nuke and some C++.

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